Topic Materials
All materials courtesy of Stuart Reges of UW Computer Science & Engineering & Marty Stepp, of Stanford University, the authors of our text: Building Java Programs. Roosevelt currently uses the 2nd edition, so this may slightly differ (e.g., Chapter 14 in 4th edition is Stacks and Queues instead of Graphical User Interfaces) from what you see on the BJP book website.
Chapter | Topic | Slides | Videos | Examples |
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01 | Intro to Java Programming | Chapter 1 | 1-3: Static Methods 1-4: Complex Figures |
BakeCookies BakeCookies2 |
02 | Primitive Data and Definite Loops | Chapter 2 | 2-1: Expressions 2-2: Variables/Assignments 2-3: For Loop 2-4: Nested Loops 2-5: Complex Figure |
Mirror.java Mirror2.java ScopeExample.java |
03 | Intro to Parameters and Objects | Chapter 3 | 3-1: Parameter Mystery 3-2: Parameters & Return Values 3-3: Strings 3-4: Scanner |
StarLines.java StarLines2.java ParameterExample.java ParameterExample2.java Params.java Params2.java StringDemo.java ScannerAvg.java |
03G | Graphics | Chapter 3G | 3G-1: Basic Drawing 3G-2: Parameterized Drawing |
DrawingPanel.java
Copy this file to your program folder TrainCar.java |
04 | Conditional Execution | Chapter 4 | 4-2: Nested if/else Statements 4-3: Factoring if/else 4-4: Programming with if/else and Cumulative Sums |
BMI1.java BMI2.java BMI3.java FileReader.java data.txt |
05 | Program Logic and Indefinite Loops | Chapter 5 | 5-1: Random Numbers 5-2: Fencepost Loops 5-3: Sentinel Loops 5-4: Boolean Zen 5-5: Assertions |
OddTester.java AvgCalc.java NumberGuess.java Doubles.java PickRandom.java Robust.java Fencepost1.java |
06 | File Processing | Chapter 6 | 6-1: Token-based Processing 6-2: Line-based Processing 6-3: Processing Complex Input Files |
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07 | Arrays | Chapter 7 | 7-1: Array Simulation 7-2: Array Traversal Algorithms 7-3-1: Array Shifting Algorithms 7-3-2: Tallying with an Array |
ArrayDemo.java ScoreCounts.java |
08 | Classes | Chapter 8 | 8-1: Defining a Class 8-2: Constructors 8-3: Advanced Instance Methods 8-4: Encapsulation |
Point.java UsePoint.java UsePoint2.java Baby.java Procreate.java Baby2.java Zombies.java |
09 | Inheritance and Interfaces | Chapter 9 | 9-1: Interacting with the Superclass 9-2: Polymorphism 9-3: Interfaces |
Employee.java Lawyer.java Marketer.java Secretary.java LegalSecretary.java Employee.java EmployeeMain2.java EmployeeMain3.java EmployeeMain4.java |
10 | ArrayLists | Chapter 10 | 10-1: Removing From an ArrayList 10-2: Adding To an ArrayList 10-3: Implementing Comparable |
ReverseFile.java inferno.txt Creature.java CreatureMaker.java |
11 | Java Collections Framework | Chapter 11 | 11-1: List Example 11-2: Set Example 11-3: Map Example |
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12 | Recursion | Chapter 12 | 12-1: Recursive Tracing 12-2: Implementing a Recursive Function 12-3: Implementing a Recursive Method |
Factorial.java FactorialTrace.java |
13 | Searching and Sorting | Chapter 13 | 13-1: Binary Search 13-2: Sorting 13-3: Complexity |
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14 | Graphical User Interfaces | Chapter 14 | 14-1: GUI Basics 14-2: Layout Management 14-3: More Components and Events |
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15 | Implementing a Collection Class | Chapter 15 | 15-1: ArrayIntList: Middle of the List 15-2: ArrayIntList: Pre/Post 15-3: ArrayIntList: Exception |
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16 | Linked Lists | Chapter 16 | 16-1: Linked List: Working with Nodes 16-2: LinkedIntList: Traversal 16-3: LinkedIntList: Complex Operation |
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17 | Binary Trees | Chapter 17 | 17-1: Binary Tree: Traversal 17-2: Binary Tree: Traversal 17-3: Binary Tree: x = change(x) |